DevLog #12 - Environment references and introduction to Houdini

In this blog post I will show art references for environment and first procedural assets made in Houdini for Unity.

DevLog #11 - Enemy AI and platformer pathfinding in Unity

In this article I’m going to explain how enemy AI work, the pathfinding algorithm and problems that I encountered along the way.

DevLog #10 - Special abilities VFX

Before deep diving into enemies AI and full-fledged combat system I decided to close the topic of character’s visuals and make VFX for all special abilities.

DevLog #9 - Combat mechanics

I’ve already tried environmental puzzles. Now it is time for combat system.

DevLog #8 - Blocking of the test level

In previous post I’ve already explained principles of antivania level design. Now it is time for some level blocking.

DevLog #3 - Rigging & Skinning

So, the models of the main character and his abilities are ready, now it’s time to prepare it for animation. In my case there are 2 steps: rigging (create and setup virtual skeleton) and skinning (connect mesh vertices to the virtual bones).

DevLog #0 - Intro

In the game where avatar become weaker and weaker, the player has to become stronger, more skilled and get more knowledge about game world in order to succeed.