Stylized VFX in Unity. Part 2: Custom Vertex Streams and Custom Data

In the previous article we have created a shader for dissolve effect that works with GameObjects. Now let’s see how we can make it work with Particle Systems.

Stylized VFX in Unity. Part 1: Step, Smoothstep, Dissolve

In this article I am going to explain the basics of creation of the stylized visual effect for games.

DevLog #10 - Special abilities VFX

Before deep diving into enemies AI and full-fledged combat system I decided to close the topic of character’s visuals and make VFX for all special abilities.

DevLog #9 - Combat mechanics

I’ve already tried environmental puzzles. Now it is time for combat system.