DevLog #5 - Procedural animations in Unity

In this devlog I will talk about procedural animations of main character’s abilities which are completely or partially created and controlled from code inside Unity.

DevLog #4 - Character animations in Blender

Main character modeled and rigged, now it’s time to animate it.

Cel-shading: some tricks that you might not know about

In this article I will write Unity cel-shader (also known as toon-shader) from scratch. I will show and explain some tricks that are quite useful, but not so many people know about them