DevLog #11 - Enemy AI and platformer pathfinding in Unity
In this article I’m going to explain how enemy AI work, the pathfinding algorithm and problems that I encountered along the way.
In this article I’m going to explain how enemy AI work, the pathfinding algorithm and problems that I encountered along the way.
In the previous article we have created a shader for dissolve effect that works with GameObjects. Now let’s see how we can make it work with Particle Systems.
In this article I am going to explain the basics of creation of the stylized visual effect for games.
I’ve already tried environmental puzzles. Now it is time for combat system.
In this blog-post I will explain how to animate simple creatures using vertex shader. I will use rat as an example, but the same method can be used to animate fishes, birds, bats and other small creatures that are not the main focus of the player.
In this devlog I will talk about procedural animations of main character’s abilities which are completely or partially created and controlled from code inside Unity.
Main character modeled and rigged, now it’s time to animate it.
In this article I will write Unity cel-shader (also known as toon-shader) from scratch. I will show and explain some tricks that are quite useful, but not so many people know about them