In this article I will explain the most common level blocking tools in Unity and also will share some very interesting findings that influenced my final decision about what tool to use on my project.
In previous post I’ve already explained principles of antivania level design. Now it is time for some level blocking.
The main feature of antivania game is that the main character constantly losing his special abilities along the way. In that context a lot of people asked how levels will be built to support this system. So let’s take a look at level design of antivania.