King, Witch and Dragon. DevLog #3 - Rigging & Skinning

So, the models of the main character and his abilities are ready, now it’s time to prepare it for animation. In my case there are 2 steps: rigging (create and setup virtual skeleton) and skinning (connect mesh vertices to the virtual bones)...

King, Witch and Dragon. DevLog #2 - 3D

In previous blog-post I’ve shown concept art for the main character and his special abilities. Now it’s time to see how it looks in 3D...

King, Witch and Dragon. DevLog #1 - Prince

In this blog post I’d like to talk about the main character of the game - Prince. I will cover his backstory, character design, weapons and special abilities...

King, Witch and Dragon. DevLog #0 - Intro

In the game where avatar become weaker and weaker, the player has to become stronger, more skilled and get more knowledge about game world in order to succeed...