DevLog #5 - Procedural animations in Unity

In this devlog I will talk about procedural animations of main character’s abilities which are completely or partially created and controlled from code inside Unity.

DevLog #4 - Character animations in Blender

Main character modeled and rigged, now it’s time to animate it.

DevLog #3 - Rigging & Skinning

So, the models of the main character and his abilities are ready, now it’s time to prepare it for animation. In my case there are 2 steps: rigging (create and setup virtual skeleton) and skinning (connect mesh vertices to the virtual bones).

DevLog #2 - 3D model of the main character

In previous blog-post I’ve shown concept art for the main character and his special abilities. Now it’s time to see how it looks in 3D.