Stylized VFX in Unity. Part 2: Custom Vertex Streams and Custom Data
In the previous article we have created a shader for dissolve effect that works with GameObjects. Now let’s see how we can make it work with Particle Systems.
In the previous article we have created a shader for dissolve effect that works with GameObjects. Now let’s see how we can make it work with Particle Systems.
In this article I am going to explain the basics of creation of the stylized visual effect for games.
In this blog-post I will explain how to animate simple creatures using vertex shader. I will use rat as an example, but the same method can be used to animate fishes, birds, bats and other small creatures that are not the main focus of the player.
In this article I will write Unity cel-shader (also known as toon-shader) from scratch. I will show and explain some tricks that are quite useful, but not so many people know about them